AI Insights · Timothy · July 2024
Top 5 Co-op Games on iOS in Kuwait: Q2 2024 Performance
Discover the performance trends of the top 5 co-op games on iOS in Kuwait during Q2 2024, including weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 co-op games on iOS in Kuwait showed a range of performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Whiteout Survival from Century Games Pte. Ltd. saw fluctuating weekly revenue, starting at around $97K in early April and settling at approximately $72K by the end of June. Weekly downloads showed a significant upward trend, peaking at about 6.9K in early June. The game’s active user base steadily grew, reaching a high of around 14.8K in early June before slightly declining to 13.9K at the end of the quarter.
Roblox by Roblox Corporation experienced a steady increase in weekly revenue, peaking at about $71K in the final week of June. Weekly downloads saw modest growth, reaching around 3.7K by early June. The game maintained a robust active user base, which increased from approximately 64.2K in early April to around 70.1K by the end of June.
PUBG MOBILE from Tencent Mobile International Limited had varied weekly revenue, starting at around $92K in early April and ending at approximately $56K by late June. Weekly downloads showed a gradual increase, reaching about 2.5K in early June. The game’s active user base remained strong, with a peak of approximately 90.4K in early June, before slightly declining to around 84.7K by the end of the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. saw weekly revenue fluctuate, peaking at around $50.7K in late April and settling at approximately $20.9K by the end of June. Weekly downloads showed a steady increase, reaching about 683 by late June. The active user base remained stable, with a slight increase from approximately 2.1K in early April to around 2.1K by the end of June.
Rise of Kingdoms from Lilith Games experienced varied weekly revenue, starting at around $19.5K in early April and peaking at approximately $26.2K in early June. Weekly downloads showed significant growth, peaking at about 921 in late April. The game’s active user base saw a substantial increase, reaching around 1.9K in early June before slightly declining to about 1.7K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.